Guillaume Laruelle
Guillaume Laruelle
Actually developping a VR Reverse Platformer named "Lems", I've been studying and working in the field of Game Design for 6 years now.
I started this journey by working as QA tester on a independant IOS game, studied at ISART Digital in Paris and worked on various projects from board games to multiplayer versus games including puzzle games, serious game and some other minor projects on the side. I've also used this time to work on my coding skills, more particularly C# and developped knowledge and appreciation for the Unity 3D platform.
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I'm currently CEO at Universe Worth Experiencing where we are developping Lems.
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I won't annoy you with a long speech but instead I'll let you discover my work.
Recent Projects
Lems
Work in Progress
Lems is a VR Reverse Platformer. Use the platforms attached to your controller to guide little creatures through their quest to find a new lair.
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Find the best platforms to use, and show your skill and agility by carrying the Lems safely across 50+ levels.
Chronos
Chronos is a puzzle game designed to be played on tablet.
The game universe is based on the comic "Universal War One".
It was part of a school projects involving 14 students working in differents fields of the game industry.
The main feature of the game implicate a device that can bend space and time and send back small objects, enemies or even the player in a previous state of his own timeline.
Catch or Snatch
Catch or Snatch is a multiplayer versus game actually in development on PC.
The game takes place in a museum and put the players in the shoes of a talented Thief in search of valuables relics and angry Museum Guard who is not happy to see him there.
The projects will be available here in it's final version in June.